2/9/2024 0 Comments Barotrauma ethanolAbandon any crew member who attempts to leave the submarine during your encounter with the Doomworm, for they will not live long enough to regret their actions. Leaving the submarine at any point for any reason is considered madness. The numbers vary depending on how close the severed chunk was to the head, with chunks further away dealing less total damage. The high damage output of the weapon also increases the viability of the weapon.Ĭutting the Doomworm's tail can do as much damage as 6,000 Internal Damage and 8,000 Bleeding, or as little as 500 Internal Damage and 500 Bleeding. For the Pulse Laser, Pulse Tri-Laser Ammunition is essential as it provides the largest window for damage per shot. For the Coilgun, it is recommended to use Piercing Ammunition to break the armor, and Physicorium Ammunition to maximize bleeding damage. The Coilgun and Pulse Laser are essential weapons as well, as they will provide a continuous stream of damage whilst the Railgun cannot fire. To maximize damage output, load the shells with IC-4 or Oxygenite Shards as they provide bonus damage. It is recommended to stockpile nuclear shells or Physicorium Shells for use in the Railgun. Nuclear Shells are often especially effective for this purpose, as their significant explosion radius strips away a large amount of armor and increases the chance that a vulnerable section will be destroyed. The closer to the head the tail chunk is, the lower the chance that chunk will be severed. The exposed sections can then be severed using attacks that deal 200 damage or more, however the probability of this depends on how far away the tail chunk was from the head. This is the best bet a crew will have at killing this beast. The Doomworm's armored plates can be destroyed, leaving the flesh beneath exposed. The Doomworm spawns at the end of the Campaign. The Doomworm will not retreat and will continue attacking the submarine until it wants to attack at a new angle. Said blow will often violently push the submarine, causing subsequent damage from impact with cave walls. Once the Doomworm decides to attack the submarine proper, it will quickly beeline towards it from a considerable distance and random angle before delivering a catastrophic blow. Unlike the Endworm, the Doomworm is not confined to the Abyss and it will chase the submarine anywhere it goes. The Doomworm functions in an identical fashion to the Endworm, however it is significantly more aggressive. Its presence is often preluded by its constant monstrous roaring, which is often visible on a submarine's sonar due to its intensity. It is considerably stronger than the Endworm, however its ability to see and hear is significantly reduced. It is a serpent-like leviathan covered in an incredibly durable, stone-like armor shell.ĭespite its size, it is incredibly fast, aggressive, and durable enough to withstand nuclear ordinance. The Doomworm is the largest creature on Europa, dwarfing the Endworm with ease. The Medical Fabricator is used to craft different types of chemicals and medicines.The Doomworm is a variant of the Endworm. Used to craft different types of items from raw materials. The Fabricator is the primary method of crafting in Barotrauma. Note, the yield from Gardening Plants (for example, Raptor Bane) also deconstructs into carbon and its original seed.Ĭarbon can be used to craft the following items. Principally, carbon can be acquired by purchasing it, or deconstructing other items, or mined minerals.
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